Beta

STORIES
The main story of the game is made on the map of mystery city. If the map did not turn into the city of Palmont in the final part, the following would be in the game:

1- Our entry vehicle to the game is planned as Toyota Supra.

2- The canyon where we started the story in the game would reach into the city.

3- The beginning and many scenes were cut from the game.

4- The canyon duel with Nikki was cut from the game.

5- We would have to beat 6 groups in the game with Scorpions and Rotor4.

6- Kenji would be found in a place called casinotown (Silverton).

7- The story was much longer.

8- An additional race was removed from the game in which we competed with 3 bosses in the final race.

9- Drag races were cut from the game.

10- Canyons were connected to desert mountains and would be accessible during free roaming.

11-The graphics quality of the game was very high and the lighting, shadows, fog and reflections would be high.

12-The map of the game is planned as desert and sand.

13-Silverton is called CasinoTown in Beta. This can be found in the game files.

14-Sanjuan map is named as Santafe in beta version. This is a county in mexico

15-The name of the game was planned as NFS Underground 3

16-Kenji was named the leader of the scorpions in the beta version.

17-Kenji's car planned as Ford Mustang GT

18-There is a mazda dealership in the game that can only be accessed with a cheat code. According to the plans at this dealership, there was a plan to buy a car called Mazda RX8 Speed and add it to the career as planned at MW. However, in the Retail version we can only use it as a bonus as a Mazda RX8.

19-It says Silverton has both a carloot and a safe house.

20-In the retail version, a shortcut connecting kempton and downton has been cut.

21-There is a sign with a picture of the Mazda miata. This car is not in the game.

22-Neville is scheduled as a competitor in the beta.

His name was planned as lapierre.

23-PS2's graphics are dusty and desert air. This graphics option is exclusive to PS2.

This graphic is not available on ps3, xbox 360 and pc versions.

24-It was possible to modify Audi R8 Lemans and BMW M3 GTR vehicles in the game. Due to the rush of the game, only a very limited modification of the BMW M3 GTR is available.

25-Three different layering tools are planned for Nikki.

These:

Tier 1 Muscle Chrysler 300C SRT8

Tier 2 Muscle Dodge Charger SRT-8 (2005)

Tier 3 Exotic Ford GT

26-In the main files of the game, it says that a character named manik is planned.

27-The game was planned to have a 24-hour time cycle called sunset, which is day and night. It is possible to see these plans in the Nfs 2015 game, although not exactly.

If you ask how, on the ventura bay map, while the lower parts are full night, the weather is a little clear in the upper canyon parts.

28-You pay to recruit your crew members. If you do not have money, the game will give you a warning message. This feature is available in the Ps2 beta, although it is not complete. Parts of the text and how the feature works are missing.

29-Up to 10 levels in the game will be wanted police.

30-You can compare the Mystery City map with the Fortune Valley map. Because the desert and mountain sections were planned to be on the mysterious city map.

31-The retail version has a sign on the map of san Juan called palmon motor club. Perhaps the san juan map was planned as a special area for motorcycle racing.

You can see a similar example of this in Nfs UG2 because nascar races and tracks were removed in UG2.

32-In the retail version of the game, many vehicles are not unlocked even if you complete the game. You will need to use a special log file for this.

But in the PS2 version these are not needed because all the tools are available there.

MAP
The map was planned as the Mysterious City until the final, but the company transformed it into Palmont City, combining the extremes of the mysterious city in ways I couldn't understand.





''' DETAIL: Many of you have played demo versions of PS2 and XBOX 360 versions. There he competes us in 3 different races on the Mystery City Map. But the place we race and the map it shows are actually quite different! SO '''


 * The San Juan map in the Circuit Race final episode is the same as in Palmont City, if you look here it shows us that it is connected to Mystery City, but it is not actually.
 * When you look at the demo, the second Drift race shows that it is a race that should be in the city, but again, they put the drift track in the final section, so it is completely different.
 * In our last duel with Kenji, Lookout Point was showing the canyon connected to the city, but the same as the canyon in the final, if you played the demo versions on three platforms, the only difference was the barriers. Even in the San Juan race in the demo, obstacles have been removed only in the PC version.
 * When you play the demo version, if you carefully examine the races you do, none of them are connected to the city. What were their aims?

CARS
Some vehicles were removed from the game before the final release, here they are:


 * Audi A4 3.2 FSI Quattro
 * Porsche 911 Carrera S
 * Porsche 911 Turbo S (It was released as a DLC vehicle belonging to the exotic tier 3 class.)
 * Mazda 3 (Not Speed)
 * Cadillac CTS
 * Volkswagen Golf GTI
 * 1964 Chevrolet Impala
 * Honda CBR 600F4

Thanks to the cheat in the game, you can enter vehicles other than Honda and Chevrolet.

These tools are not fully completed.

NOTE: The Honda CBR 600F4 was to be a vehicle the WTF team would use.

FEATURES AND MODIFICATIONS
Features removed from the game:


 * More types of weather.
 * A feature called landslide in canyon races.
 * In drift racing, the police would keep your drift account
 * One of the 12 canyons is incomplete and the other is removed because the end is connected to san juan.
 * More than 20X multiplier features have been removed in drift racing.
 * Special flag girls have been removed for muscular and exotic races.
 * The voice actor in the game's prologue was Mia.
 * In the introduction part of the Demo and Beta versions, city districts linked to "mystery city" were shown in the background.
 * Many crew members were removed.
 * The crew attribute for many different missions has been removed.
 * Crews and AI and Crews of AI were more active.
 * Some races are cut from the game.
 * We could use the cross tool in multiplayer.
 * In the codes of the game, it was written that vehicles such as snowmotor, tank, snowmobile, motorcycle and helicopter will be found in the game.
 * Many traffic vehicles have been cut from the game.
 * We had more possibilities to customize your crew members and to compete and test them.
 * The Challenge Series included more events.
 * Fog effects have been removed.
 * The (+) and (-) generic bar shapes have been removed.
 * Shadow and Headlight reflections have been removed.
 * Traces showing hidden roads on the map have been removed.
 * The clear sky has been turned into a cloudy sky.
 * Dynamic lighting feature removed.
 * A helicopter firing EMP on vehicles was removed due to the city's short length. But the EMP and helicopter in the race where Toyota and three bosses compete in the beginning stage of the game are very obvious examples of this.
 * AI-based police vehicle has been removed in drift racing.
 * Rain and traffic have been removed in drift racing.
 * The traffic in canyon sprint and duel races and the canyon time trial where we played in the challenge series was removed from the quick race.
 * The San Juan area was previously fully discoverable, but the filmmakers cut it off the map due to its size and complexity.
 * The Canyon Duel music was better in beta, but the background in the finale was transformed into less detailed music.
 * Reputation level removed from career mode. (Available in PS2 beta version) I think the reason it was removed was because the cars were opened when we captured the areas, maybe that's why they were removed. According to the plans, the producers were planned to have a maximum of 50 levels, like online.

MODIFICATIONS
List of modified options removed from the game:


 * In the Performance section, there was an option specific to each vehicle class.
 * Autosculpt beta is also called Broken Autosculpt Art.
 * Many modification options of Autosculpt have been deprecated.
 * Autosculpt modification options were more detailed.
 * Some of the aftermarket items have been removed from the game.
 * Some parts were cut from the game in the aftermarket tuning part.
 * Many vinyls have been removed from the visual part. Some of them are accessible through gimmicks and these are unique vinyls.
 * As in UG2, the ability to add neon to your neon vehicle has been discontinued because it does not fit the atmosphere of the game.
 * The possibility to change the light of our vehicle has been removed from the game.
 * The ability to tilt the front or back of the suspension of our vehicle, namely the pitch feature, has been removed from the game. The reason for this was dismissed from the game on the grounds that it was not suitable when applied to all vehicles and it was not considered correct to make it only for the impala vehicle.
 * The ability to customize our plate has been discontinued once again. The reason why EA was removing it in all previous games was because it was worried that players might write obscene things on the plates. In my opinion, instead of lifting, you can make ready plates like in MW 2012 and these could be opened in the modified section as the game progresses.
 * The shape of the brake disc would change as the level increased.
 * Front and Rear window stickers have been cut from the game.
 * The ability to customize your vehicle's Stock Rim has been removed from the game.
 * All cars had a 5th body kit.

In summary, it would be the best NFS game ever, but it suddenly turned into a game that turned its plans 180 degrees.

Need For Speed CARBON